Embark on a New Adventure: ‘Star Trek: Voyager – Across the Unknown’ Unveils a Story-Driven Survival Experience for Consoles and PC

Star Trek fans have a reason to set course for a fresh frontier. Star Trek: Voyager – Across the Unknown is presented as a story-driven survival experience that puts players at the helm of the iconic U.S.S. Voyager as it threads the perilous Delta Quadrant. With a cinematic trailer and a mysterious release window, the project signals a bold shift for Paramount and its long-time partners at CBS Studios and Viacom. The game, developed by gameXcite and published by Daedalic Entertainment, leans into player choice, resource management, and tense diplomatic decisions, promising a roguelike heartbeat beneath a Star Trek-influenced narrative. As publishers whet appetites across PlayStation, Xbox, and Steam ecosystems, anticipation is building for a potentially cross-platform voyage that could ripple through the broader Trek fandom in 2025 and beyond.

  • The adventure centers on a story-driven survival core with branching outcomes.
  • Players assume control of the iconic starship and crew in a Delta Quadrant setting.
  • Platforms confirmed include PlayStation and Xbox, with Steam as a primary PC channel.
  • The project emphasizes choices that shape both the journey and the fate of familiar Alpha Quadrant personalities.
  • Backed by official Trek licensing channels, the experience aligns with Paramount’s franchise stewardship.

Key takeaway: the stakes extend beyond combat, inviting players to craft alliances, research forbidden technologies, and decide how bold or cautious the voyage becomes. The teaser hints at a distinctive blend of exploration, risk management, and narrative weight that fans crave from a modern Trek-era adventure.

Star Trek Voyager – Across the Unknown: A New Story-Driven Survival Experience for Consoles and PC

  • Navigate the U.S.S. Voyager through uncharted space while balancing integrity of the ship and crew.
  • Rogue-like elements ensure that each run presents fresh dilemmas and potentially perilous outcomes for iconic crew members.
  • Decision trees cover diplomacy, tech research, and energy management, influencing both short-term survival and longer arcs.
  • Development is led by gameXcite, with publishing duties handled by Daedelic Entertainment.
  • Official licensing ties back to Paramount, CBS Studios, and the broader Trek universe, reinforcing authentic tone.

In 2025, Trek fans should expect a single-player focus with a deep strategic layer. The game emphasizes the challenge of keeping a ship running—restoring damaged rooms, securing power, and constructing needed materials—while navigating moral choices that affect characters’ fates and the ship’s standing within the Delta Quadrant.

  • Single-player focus, with a tight, story-driven progression.
  • Dynamic ship management where every decision has ripple effects on the crew and mission outcome.
  • A blend of narrative-driven moments and tactical survival mechanics.
  • Faithful atmosphere grounded in Trek lore, with authentic visuals and ship systems realism.
  • Cross-generation reach across PlayStation, Xbox, and PC storefronts including Steam.
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Gameplay Pillars: Steering Through Unknown Risks

The core loop weaves three pillars: story choices, ship/resource management, and strategic exploration. Each run may present you with unexpected events that demand diplomacy, risk-taking, or technical ingenuity. The outcome isn’t predetermined; it evolves with the crew’s morale and your leadership style.

  • Story arcs adapt to decisions, offering multiple endings based on trust and consequences.
  • Resource scarcity forces prioritization—what to salvage, what to upgrade, and what to leave behind.
  • Iconic Trek crew can meet early ends if you misread a situation or misallocate energy in crisis moments.

Platforms, Release Windows, and Distribution: Where to Expect the Voyage

  • Confirmed platforms include PlayStation and Xbox, with Steam as the lead PC storefront.
  • There has been no official date yet, but the project is positioned for a multi-platform release in 2025–2026 window, aligning with standard cadence for mid-gen Trek titles.
  • Rumors point toward broader digital storefronts, yet official announcements regarding Epic Games Store or Nintendo Switch variants remain unconfirmed.
  • The Trek licensing ecosystem involves Paramount and affiliated parties, ensuring alignment with CBS Studios and Viacom branding guidelines.
  • Early access or timed demos could appear on PC before consoles, depending on development milestones and funding timelines.

As the release date tightens, fans should monitor official channels for cross-platform notes and any special editions tied to franchise anniversaries or Paramount streaming events.

Note on distribution: while Steam is the confirmed PC home, watch for appearances on Nintendo Switch or other digital stores if the development roadmap broadens. The collaboration between Paramount and the Trek universe suggests cross-promo potential alongside TV and film tie-ins.

Developer Insight and Trek-Inspired Vision

  • gameXcite is behind the project, a studio with a portfolio that includes lighter fare and mobile titles, bringing a fresh perspective to a mature Trek setting.
  • The game situates a classic Star Trek storyline inside a roguelike survival framework, blending exploration with strategic decision-making.
  • The project has benefited from government and industry support in Germany, reflecting a collaboration between public funding and private development.
  • The narrative intent is to honor Paramount’s Trek canon while inviting new audiences to experience the Delta Quadrant through procedural storytelling.
  • Executive producers emphasize character-driven moments that echo the moral choices central to Trek lore.

What to Expect: Narrative Tone, Visuals, and Trek Authenticity

  • The tone aims to balance tense survival with the hopeful, exploratory spirit of Star Trek.
  • Visuals are designed to evoke familiar Star Trek aesthetics—ship interiors, cursive consoles, and starfield vistas.
  • Character moments and dialogue are crafted to respect CBS Studios and Paramount canon while allowing new speculative arcs.
  • Sound design leans into a cinematic sci-fi score that mirrors the Delta Quadrant’s mystery and danger.
  • Community dialogue and feedback will likely influence post-launch patches and content additions.
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FAQ

  • What platforms will Star Trek: Voyager – Across the Unknown release on?
  • Will the game be a single-player experience only or include multiplayer modes?
  • How closely will the narrative align with established Paramount Trek lore?
  • Are there plans for cross-buy or cross-save features across PlayStation, Xbox, and Steam?
  • When can fans expect a concrete release date or a demo window?